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Dokapon kingdom darkling fanfiction
Dokapon kingdom darkling fanfiction












dokapon kingdom darkling fanfiction

  • In normal mode, where you aren't blocked off from other continents, you can access the mid-level continent Aphrike near the starting area and attempt to steal from the weapon store there, giving access to a level 30+ weapon at level 1.
  • If you're lucky enough to get the Acrobat, you can pretty much expect to never die, as their field skill gives them a 50% chance of being revived from death, even in battle.
  • They can invest their ridiculous earnings into castles, and take the items to the king for end-game money that cannot be removed. They have small inventories to compensate, but it doesn't help much.
  • The Alchemist class can multiply useful items at random, and its Alchemy ability allows you to rack up ridiculous amounts of money.
  • dokapon kingdom darkling fanfiction

  • Game-Breaker: There are several ways to break the game.
  • This includes: sending thieves and assassins against the competition, robbing shops, attacking towns, Kill Stealing, and not delivering items from a little girl like they promised to.
  • Designated Hero: The Player Characters often do things that make them end up as this in order to win.
  • It's especially bad if one player has managed to get a rare weapon and/or shield to put their AT or DF ahead, or he has high MG and attacks a player with poor MG, since either can allow him to one-shot a player. His stats are the average of all non-Darkling players, so no amount of grinding or buying weapons will give the player an easy win. While it has a decent field skill, its battle abilities are not that great in comparison to the other three. Its stat growths are pumped into both AT and MG, making it inefficient since it's better to specialize in one over the other.
  • Later on, Spellsword falls behind the triangle of Ninja, Monk, and Alchemist.
  • Among the starting three classes of Warrior, Thief, and Magician, the Thief is generally credited as having the better stat growths, field skill (steal items simply by passing through other players), and level 4 ability in Escape, which remains relevant even as you advance into other jobs.
  • The usefulness of certain skills over others also creates a severe gap in classes of similar requirements. Meanwhile, HP and AT tend to be better than their respective counterparts and SP is always useful for increasing your dodge chance. This is due to DF being a Dump Stat and MG becoming increasingly less effective near the end game as players and monsters get stronger defensive magic, which reduces damage by a large percentage regardless of their MG stat and regardless of whether they actually use the skill.
  • Character Tiers: Because of the uneven nature of stats, jobs that can pump up AT, SP, and HP have a tendency to perform better throughout the majority of the game, and in story mode/low week normal mode, can win by ending the game quickly before other classes pick up.
  • Seriously, replace her introduction with, "Hey buddy, wanna make some money?" and the whole thing takes on a different tone. Some of the "meal" names get pretty exotic, too.

    #Dokapon kingdom darkling fanfiction full#

    She continually pops up asking players to deliver parcels of food to different towns, but every item - including a full pizza - is presented in a pouch too small to carry what she claims it to be.

  • Leane uses her "innocent village girl" image as a facade for drug trafficking.













  • Dokapon kingdom darkling fanfiction